The spinners can be used simply to generate random numbers. Or try the built-in activities. The first game requires children to use their skills to reach a target number by adding, subtracting, or multiplying the spinner values. More advanced activities require calculation and/or algebraic substitution using the spinner values. A video tutorial is also available.


Années scolaires
Primaire
3e primaire | 4e primaire | 5e primaire | 6e primaire
Secondaire
1re secondaire | 2e secondaire
Discipline
Mathématique, science et technologie
Mathématique
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